Files
android/tools/perf/util/trigger.h
T
threeeye bc1d038eac REVVL 6 Pro kernel bring-up: full working tree snapshot (2026-09-12)
Squashed backup commit (no shallow-clone history issues) of
xiaomi-mt6833-dev/kernel_xiaomi_mt6833 (lineage-23.2 branch, upstream
commit 9eece662e) plus all fixes applied to get everpal_defconfig building
clean against a modern (GCC 15.2.0) toolchain -- see the previous commit
message on the lineage-23.2 branch (also in this repo history is not
available here since this is a squashed snapshot; full incremental history
lives in the local DL380 checkout and the upstream GitHub remote).

Upstream: https://github.com/xiaomi-mt6833-dev/kernel_xiaomi_mt6833 (lineage-23.2)
2026-09-12 13:36:46 +00:00

97 lines
2.0 KiB
C

/* SPDX-License-Identifier: GPL-2.0 */
#ifndef __TRIGGER_H_
#define __TRIGGER_H_ 1
#include "util/debug.h"
#include "asm/bug.h"
/*
* Use trigger to model operations which need to be executed when
* an event (a signal, for example) is observed.
*
* States and transits:
*
*
* OFF--> ON --> READY --(hit)--> HIT
* ^ |
* | (ready)
* | |
* \_____________/
*
* is_hit and is_ready are two key functions to query the state of
* a trigger. is_hit means the event already happen; is_ready means the
* trigger is waiting for the event.
*/
struct trigger {
volatile enum {
TRIGGER_ERROR = -2,
TRIGGER_OFF = -1,
TRIGGER_ON = 0,
TRIGGER_READY = 1,
TRIGGER_HIT = 2,
} state;
const char *name;
};
#define TRIGGER_WARN_ONCE(t, exp) \
WARN_ONCE(t->state != exp, "trigger '%s' state transist error: %d in %s()\n", \
t->name, t->state, __func__)
static inline bool trigger_is_available(struct trigger *t)
{
return t->state >= 0;
}
static inline bool trigger_is_error(struct trigger *t)
{
return t->state <= TRIGGER_ERROR;
}
static inline void trigger_on(struct trigger *t)
{
TRIGGER_WARN_ONCE(t, TRIGGER_OFF);
t->state = TRIGGER_ON;
}
static inline void trigger_ready(struct trigger *t)
{
if (!trigger_is_available(t))
return;
t->state = TRIGGER_READY;
}
static inline void trigger_hit(struct trigger *t)
{
if (!trigger_is_available(t))
return;
TRIGGER_WARN_ONCE(t, TRIGGER_READY);
t->state = TRIGGER_HIT;
}
static inline void trigger_off(struct trigger *t)
{
if (!trigger_is_available(t))
return;
t->state = TRIGGER_OFF;
}
static inline void trigger_error(struct trigger *t)
{
t->state = TRIGGER_ERROR;
}
static inline bool trigger_is_ready(struct trigger *t)
{
return t->state == TRIGGER_READY;
}
static inline bool trigger_is_hit(struct trigger *t)
{
return t->state == TRIGGER_HIT;
}
#define DEFINE_TRIGGER(n) \
struct trigger n = {.state = TRIGGER_OFF, .name = #n}
#endif